Since ver1.8, stickmen can be set to move towards his nearest monster to attack or stay at a fixed position. This was changed in ver3.2, where stickmen can be upgraded an additional 100 times, and is only available for purchase after boss kills. Before ver3.2, stickmen were upgraded to a maximum of 100 times. Each stickman can be upgraded 200 times, where each upgrade increases their LV by 1. Before ver1.9, the 8th stickman was not possible to obtain, as the cost was 1 over the limit. The game starts with one free stickman and more can be bought. Stickmen attacks monsters when they are in range. However, after a boss reaches LV 50 and was killed once, further killing of the boss will not give out Jewels (even though the Jewel +1 is displayed), making the current hard limit of Jewels 200 (50 from each of the 4 types of bosses). The current amount of Jewels is shown as (a/b) in the upgrade tabs for upgrades requiring Jewels, where a is the number of Jewels that can be used to buy the upgrade and b is the total number of bosses killed. Each enemy gives out variable amount of Money which are affected by various upgrades, while each boss monster give 1 Jewel when killed in addition to Money. Money is obtained by killing any monster, while Jewels can only be obtained from killing boss monsters. The two currencies existing in the game are Money and Jewel. It has no effect on the gameplay, although some may use it for speed-runs. The timer on the top left corner shows how long the current game session is. Maxing out all stickmen and monster upgrades and collecting as much cash as possible is considered to be the aim. In ver3.1, the box did not charge on its own, possibly because of optimization issues, and only clicking or some other methods will charge the box which greatly reduces difficulty. When the number of monster in the screen reaches 1000, the game is over. Players can drag their stickmen to anywhere they desire, while fighting is automatic and stop when stickman is dragged like in Stick Ranger. The Monster Box takes 1 minute to charge for each spawn, though clicking (and holding) the box will charge the box faster. The Monster Box spawns monsters which have to be killed by the stickmen when it is fully charged. The game is over when the monster count reach its default limit, 1000.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |